Wire terrain package allows you procedurally create wireframe meshes from Unity Terrain objects. Generated meshes are native Unity meshes that are created with flag
“MeshTopology.Linesâ€. These meshes are created in 3d space.
There are two types of wire representation that you can create from terrain:
- Contours
- Grid
IMPORTANT!!!There is no way to change thickness (stroke) of generated lines – line always renders with the thickness of one pixel!
Source code included.
WebGL demo:Wire Terrain demoDocumentation:WireTerrainHelpV1.pdfUnity forum thread:https://forum.unity.com/threads/released-wire-terrain.520407/Updates:
Version 1.1 - Mesh optimization - merge coincident vertices.