This easy-to-use system will allow you to put aircraft in the sky of your games in seconds. Choose your aircraft model, place a few nodes to create your spline path, and you are ready to go. Your aircraft will then fly realistically in your scenes without needing any other inputs. Several options are available to fine tune the system. To go even further, the well commented code will make it easy for you to modify at will.
This system does not use PhysX, so it can be used in a build with stripped PhysX code.
Web Player DemoNote that behaviours in the Web Player Demo (Barrel Rolls, Free Fall) are only samples. You could easily modify them for your own needs.
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