Procedural indicators is a package for creating ingame 3D UI. For now it supports procedurally generated arrows and selection indicators. With this package you can generate a wide variety of 3D arrows. Define the path of the arrow using editable paths (point array, line segments, bezier curves), and then you can change size, rotation, color, transparency and shape along that path.
Procedural indicators package also supports arrows with broken path and arrows made of custom meshes (spheres, boxes, meshes). You can define arrow tips on both ends of the path using similar options that are used for the main path.
Procedural selection indicators enable user to define a selection path around the object (normal, broken or made of shapes). Selection indicator paths can project to ground or any other object specified in the obstacle layer.
Grid indicator draws a 3D wire grid and grid mesh indicator slices a mesh into a 3D grid of cells that can be colorized.
Great for strategy, racing and puzzle games or fps tutorial levels/objectives.
Features |
Tutorials |
RollBall Demo |
Selection Demo