The ultimate utility for managing audio events on UI components en masse. It is a part of the Global Audio Manager - Production Pack: Ultimate Edition.
Documentation may be found hereAnd a demo project may be found here. Note: the demo is made for the full GAM Production Pack, therefore some functionalities will be unavailable.
Version with included Switch : you will be able to work with AudioClips or
GAMSwitchesA synthetic view of all audio on all possible events in Unity UI objects allows to setup the sound for a GUI in no time. Never again will you have to spend hours on laborious menu button sounds assignments.
Following is the description for the GAMSwitch:
The fundamental tool of the sound designer.
Feature-packed
Audio Switch from the
Global Audio Manager Production Pack.
Seamless integration within Unity 5.2.
Inspired by sound designer tools in game audio, as popularized by engines such as Wwise or FMOD.
Full handling of audio playback for extended
Sound Design possibilities :
- Weighted
random selection of an AudioClip in a list.
- Randomized
pitch with ranges in semitones.
- Randomized
pans with multiple ranges.
- Randomized delays between clips.
-
Presets for common audio types (SFX, Background audio, UI, etc).
- Presets for
functional 2D/3D sound.
- Possibility of
fade in/out when playing the Switch, or in-between AudioClips.
-
Loop Policy : One shot, Repeat or Exclude the last AudioClip.
- Full handling of the AudioSource with seamless transitions between successive AudioClips.
-
Collision and
Trigger handling.
- Choose which objects are allowed to collide with/trigger the Switch.