Runtime AudioClip Loader allows you to load
MP3, WAV, Ogg, AIFF audio byte stream into AudioClip at runtime on many supported platforms.
DocumentationPossible uses:
• download and play audio from internet
• add support for modding into your game, as your players can add or replace sounds
• put your sounds outside Unity project to get theoretically faster build times
Supported platforms:
• Windows
• Mac OS X
• Linux
• iOS
• Android
• Universal Windows Platform (only IL2CPP Scripting Backend)• WebGL
Supported loading methods:
• load on demand (streaming AudioClip)
• load all parts in Unity thread
• load all parts in background thread
Includes demo scenes with example usage.
Includes third party compiled libraries NAudio, NVorbis and NLayer.
Works with Unity 4.5.0f6 and up.