The Runtime Save & Load (RTSL) is the set of scripts required for saving and managing scenes, assets and projects at runtime and consists of three main parts:
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Persistent Classesallow you to choose what to serialize and generate persistent classes for serialization.
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Asset Librariesallow you to create and manage assets and provide information to the RTSL to identify these assets.
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Project provides api to interact with RTSL.
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Runtime EditorFeatures:♥ Save scene at runtime;
♥ Load scene at runtime;
♥ Load scene in editor;
♥ Choose which components to save;
♥ Choose which properties to save;
♥ Choose which objects to save;
♥ Asset Libraries & Asset Bundles support;
♥ In most cases, no coding is required;