* Lets you create a new menu in just a few clicks, without knowing how to code
* Supports controller and mouse (or any other kind of pointing device)
* Intuitive and user friendly inspector
* Compatible with Unitys new Input System and also with the legacy input manager. Lets you use any 3rd party or custom input system smoothly and easily (VR for instance)
* Works with all canvas render modes:
screen space - overlay, screen space camera and world camera
* Highly generic: You want to make a menu, that consists of input fields instead of buttons? No problem! You can use any kind of selectable that Unitys UI system has to offer!
* Highly customizable: You don't want a full circle radial menu, but a semi circle menu? Or just 30° of the circle? You want a submenu and a sub-submenu? Done in just a few clicks!